Unit: V1 Rocket and Extra Explosions by Vuldacon March 01, 2008
Renamed Shrike for EFZI2 Scenario

Programs Used: Poser 6, Jasc Paint Shop Pro 9, Pedit palette editor, 
                         Steph's Storyboard Creator and Moenirs Flicster.

Included Files: 
Civilopedia V1RocketLarge.pcx  and V1RocketSmall.pcx 
V1Rocket_units_32.pcx 
Animations: V1RocketDefault.flc, V1RocketRun.flc and V1ChemicalBomb.flc 
Sounds:  V1ChemicalBomb.wav and V1RocketRun.wav
Adjusted .ini file
Remade the Default Flc to use Offsets so the Unit is seen on the Bottom Right Game Unit Window Box Better.

Included Extra Explosions and sounds:

V1RocketBomb.flc- (Use V1RocketBomb.wav or the CruiseMissileBomb.wav) Made from the CruiseMissileDeath.flc, Made New Palette, Recolored the animation and made it 25% Larger.

NoFrags_V1RocketBomb.flc- (Use V1RocketBomb.wav or the CruiseMissileBomb.wav) Same as the V1 RocketBomb without the blast fragments.

Small_V1RocketBomb.flc- (Use V1RocketBomb.wav or the CruiseMissileBomb.wav) This is the Recolored CruiseMissileDeath.flc, Made new palette with brighter colors and more contrast.

Small_NukeBomb.flc- (Use V1ChemicalBomb.wav) Made smaller size of the New ICBM Bomb Flc  

ICBM Bomb Flc and Sounds- (Use ICBMBomb.wav or V1ChemicalBomb.wav) The ICBMBomb.flc and ICBMBomb.wav were first converted from the 
games Red Alert 2 and Red Alert 2: Yuri's Revenge, by Westwood Studios by 
Orthanc, then the sound was combined with the CIV III ICBM Bomb.wav 
with additions and changes. The New ICBMBomb.flc was recolored so the Ground Circles 
(Blast Waves) are lighter and appear as High Energy Waves and added a 
Starting Bomb Flash and Sound. Removed the Shadows around the Explosion Mushroom 
Cloud so the explosion will look better on a Dark Map as well.

The V1 Rocket is intended to be used as a "Cruise Missile" whether set as immobile or used
with the same settings as a Cruise Missile. All animations were made to match the number of frames 
used with the CIV Cruise Missile so the sounds from the Original Cruise Missile will work the 
same for the V1 Rocket if they are desired.
I made the V1 Rocket and extra explosions for the Escape from Zombie Island 2 Scenario
but I am sure you will find other uses for them with different units for your games...mix and match as you like. 

Credits: Firaxis for the Civ III Game, Moenir for Flicster, Steph for his   
            Storyboard Builder (SBB) and Bertram Simon for Pedit palette editor.

Enjoy...

Cheers,
Vuldacon
